Below is my 3 slide deck to illustrate in 3 mins why I think a ‘design tool’ – the form of which is yet to be determined – to help teachers implement Games Based Learning, in the classroom, would be a good idea.
It was a last minute idea that I opted for over my original idea. Never the best move when you’ve only 30mins to find appropriate images and manipulate them but it’s what makes design exciting… and no one was going to die… except me when I lost my thread towards the end..!
Round two – many slides, some video and 10min limit – takes place tomorrow… it’s coming together..!
So, the 3 slides were under the general banners of:
Slide 1: What is the problem/question/issue?
There are teachers who can see that GBL is a good idea but feel threatened by a context that they don’t fully understand.
The Space Invader screen shot is also a metaphore for the classroom.. teacher being the gunship under attack..!
Slide 2: Why is the project worth doing?
Classroom statistics… 80% of girls play games, 90% of Boys. But according to US statistics, for every 100 girls, boys are dropping out and being excluded 2 and 3 fold.
Slide 3: What are you going to do with it?
Design a tool that combines the methods of Games design with the methods of teaching and curriculum and create a tool, perhaps through the method of a game, that helps teachers without a gaming background understand the benefits for the classroom.