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Peer Readings

25 Nov

Peer Readings
First of all, it’s a poor name… i’ll try to think of something snappy and get back to you..!

As you may have realised, through the course of reading this blog, one of my interests is using mobile applications in ways that can aid education. This interst is usually filtered through my experience as a parent and the interests of my kids, which means I have a bias towards pre-school up to early primary years, but in most cases I think the ideas could easily be adapted.
Previous ideas include QReative Reviews and BME(Beginning, Middle and End)Day.
This new idea has come from my daughters interest in books. In the last year her reading has rapidly improved and she’s reading entire books on her own.
For homework she has books to read to us, which she enjoys doing, and her brother enjoys listening too. This reminded me of their audio books (which they love) and whether they, and other kids, would equally enjoy listening to stories read by their peers, or other kids in general.
Without any persuasion whatsoever she happily allowed me to record her reading her latest school book. Two takes did it. There’s also a little interview which I did immediately afterwards to get her opinions on listening to other kids reading. I would be interested to hear from teachers and parents as to whether this is something which is done in classrooms and if there is value in sharing stories being read in this way.

As ever, please leave you comments below 🙂

What’s in the Box?

12 Nov

Anything…

EVERYTHING!

I thought it was time now to put down a few more words and pictures about a little prototype I put together for my final Masters show. The idea had been in my head for a while but I was preoccupied with putting my final presentation together, completing essays and what not…

But while I was putting the final touches to the display for the show I became obsessed with getting this final piece, and after an entire week of sitting next to a noisy, smelly laser cutter I managed to get a 3 editions of a product that worked! See more about the production process here.

So what is it?

Well, the inspiration is the classic wooden toy, something that can be played with but is probably best just looked at. During my Masters year I hadn’t spend anywhere near as much time as I would have liked in the Uni workshop so I decided that with the academic pieces out of the way I’d spend my final week making stuff!

So, what’s in the Box? It’s a jigsaw. But the shape to be made is a bespoke designed QR Code that links in to the QReate (QReate.co.uk) QR CMS and at point of purchase you can have that code point to a URL of your choice. Not only that, but you get access to a mobile site where you can redirect the QR for yourself – as many times as you like. It’s the gift that keeps on giving!

So who would want one? Well, here’s an idea. Fathers day – Dad gets a cool desk toy as well as a link to the latest family online album. Birthday – Mom gets a custom painted box from the kids and a link to the latest family video that dad put online. Conferences – they’d make great conference gifts which link to the sponsors chosen content or video of the best bits of the event… in any event they’re a classic looking memento with a tech spin…

Apart from anything else, if I do say so myself, I love the logo!

What do you think?

Please leave comments below…

Dighty Burn aka “Di’K-ty B’R-n”

4 Nov

The first thing you should understand about the Dighty Burn is how to pronounce it. It’s ‘Di’k-ty’, but the ‘k’ is ‘ch’ as in ‘Loch’. It’s a sound a Scot can make with ease, whereas I (being a mere Englishman), almost dislocate my neck in the process and still manage to sound like I’m about to vomit.

However, I am so very grateful for the Dighty as Rick Curran and I are currently working on the next incarnation of our QR trails; and if all goes to plan this one will be permanent!

Several months ago Rick and I (QReate.co.uk) pitched an idea to Broughty Ferry Environmental Project (BFEP) to take their enormous catalogue of audio and video footage of Dighty stories and give it a digital home which could be accessed on mobile devices while in the Dighty environment itself. It didn’t take much more than that to get the commission and we’re very grateful to the BFEP for giving us this opportunity.
More than any other of my QR projects to date ‘Dighty’ has all of the key QR ingredients in one place: part treasure hunt, part historical document; educational and entertaining; we’re going to have fun making the Dighty QR Trail as rich and as social an experience as we can.

So, today I was off taking pictures and getting a feel for how the project is going to pan out. I’ll add a link to Flickr in due course and also some mock-ups of QR code designs and locations as soon as they are approved.

I’ve been experimenting with AudioBoo (AudioBoo.fm) for a few months now and today was my first ‘proper’ Boo… no pre-record or editing (or kids) just me, in the car commenting on my first proper visit to the Burn. Here it is:

More on the Dighty project soon…

Mixed Media

7 Sep

Another inspirational AudioBoo from Christian Payne, aka @Documentally

Much of what I was trying to achieve through my QR hunts was to demonstrate what a number of people are already doing…

In our analogue world we share common behaviours:
we: • experience • explore • interact,
with:  •people • objects • environments…
we: • document • archive • share…

I have been constructing spaces in the real-world where real journeys take place. Navigation however is achieved by means of technology (Mobile devices, Google Maps, QR Codes); capturing, documenting and sharing as we go (Twitter, Instagram, AudioBoo, FaceBook, Flickr, YouTube, Vimeo), with the Dungeon Master curating this content for online audiences across the World (WordPress, Storify).

My games (the image above is from my St Andrews PHD Summer School game) reflect the digital equivalent of those common analogue behaviours which will become even more prevalent in the future. Some are already doing it – see Documentally amongst others. However, I believe my games can help us understand what we want from these tools, what uses we can find for them and what forms they should take in the future.

Documentally’s Boo is specifically about the various ways in which we ‘consume’ media. He observed within a few, cramped, square feet multiple methods of creating and consuming media, each of them a succession in terms of technology but each equally valid and acceptable in itself.

There may be value in artificially constructing such a scene – however contrived it may seem – as an illustration of where we stand with regards to media in 2011. But to have witnessed it in the wild..!? There are definitely overtones of a frustrated Attenborough as Documentally, our guide in the urban jungle, laments missing the money-shot!

So have a listen to Documentally’s AudioBoo, but before you do please sign up on the right for updates – In the coming weeks I plan to deliver complete outlines and outcomes from the three real-world games plus the smaller prototype games, projects and methods in development as a result of my Masters project.

I passed BTW 🙂