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Transformational Games

8 Sep

A great couple of clips from Jesse Schell… he not only understands this games but he’s also got a smart handle on education – ex Disney Imagineer, Game Design expert and now Professor at Carnegie Mellon, Schell carries some clout when talking about Games Based Learning (GBL)

What I enjoyed most about these two talks is that he backs up what I was trying to achieve through the QR Treasure Hunts that I designed for my Masters project. He talks about putting the teacher in the position of overseer, or ‘Dungeon Master’ as he puts it. In Role Playing Games there was always an extra player who wasn’t part of the main game who had to oversee the game play. In the games I created ‘I’ was the Dungeon Master (Role Playing Games were even part inspiration which was reflected in the first game’s name – NEoN Knights!), but when pitching ideas to teachers the role of overseer was their’s; they would take my tools and game ideas and populate them with their own content, map out their own courses, decide the parameters of the game, etc.

Talking of parameters, Schell also talks about how difficult it is to fit games into school schedules and timetables. This was also something that I had considered… therefore I tested game running times from 5 mins to 5 days and several variations in between. All of them worked in their own way, they just had different dynamics, but dynamics vary for many reasons including what the purpose of the game is. The brief needs to be clear, what do you want the players (students) to achieve… and this is where Schell starts…

Rather than talk about Edu-tainment or Serious Games, Schell coins the term Transformational Games – games that will change the player in some meaningful way. This of course doesn’t happen on it’s own – the outcomes need to be considered so that a route to those outcomes can be designed. This is where the co-design between game designer and educator is essential. I was fortunate enough to have great discussions with the likes of Gary Penn at Denki, Derek Robertson at Learning and Teaching Scotland and Kenji Lamb at JISC RSC NE Scotland. Each (Google them) have an animated passion for games and education and how these two can come together and were a great source of inspiration to what I would go on to do.

So it’s a boost to hear someone like Schell backing up my processes…

Whoa! Maybe he’ll put my name forward to the Imagineers at Disney..!?

 

Masters Show!

29 Aug

Saturday 27 August, 2011

A year ago that date was impossible to imagine and seemed so very far away, but how quickly it arrived.

What would I have done? What would be the result of this enormous tangent to my life..?

Now we know…

The morning started off with an introduction from Prof Tom Inns, Dean of Duncan of Jordanstone College of Art and Design (DJCAD), another intro from course director Hazel White and then a series of talks from Masters students past and present.

While we tried to capture the talks on Video only three worked out… mine is posted here and Hazel’s and past Masters student Danielle Hu will follow soon.

Looking forward to Tuesday’s Healthcare day and the rest of the week I’ll be around for tours and chats, so please get in touch if you are interested in a viewing.

You can find out more about the projects by:

• visiting the official DJCAD website,

• following the hashtag #mastersshow on twitter (@onthesuperfly)

• or using the same hashtag on Instagram where I’m collating images of the projects in various stages of completion

It’s been a fantastic year, thanks to all concerned:
I have had fantastic support from Rick Curran who designed the web elements of this project. Kenji Lamb (JISC RSC) for allowing me to test out games at Game To Learn and speak about The Mystery of the QR Codes at Open for Education; and Tristan Henderson (St Andrews University) for the opportunity to send PHD summer school students around St Andrews searching out QR codes in the rain
I would also like to thank: Derek Robertson (Learning and Teaching Scotland), Gary Penn (Denki), Divya Jindal-Snape and Fiona McGarry (Dundee University).

But finally special thanks to my family, my wife in particular, for giving me this opportunity.

Please visit us and see what we have to offer… we’ve done all this great ‘stuff’ and we want to do something with it!

Problem. Solved?

31 Jan

So, today we were looking at visualisation of research and creative problem solving.

I’ve already had two great chats with key specialists to do with my project. Before Christmas I met up with Derek Robertson of Consolarium (Learning and Teaching Scotland) and just last week I got together with Gary Penn of Denki. I am extremely fortunate. Given their individual histories, experience and contributions to their fields, I would have traveled significantly further than six miles to speak to these fellas! However, as it was they both work in Dundee. I hope to quiz each of them further.

So the visualisation session was really valuable and I hope to put ‘lessons learned’ to the test by working on my own spin on the ‘knowledge swatch’ using notes from these two meetings and also transfer my NEoN journal into swatches also.

I can also see how the knowledge swatches would work for presenting ideas to clients, but I think i’ll leave elaborating on that one until I’ve actually done it.

The Problem Solving session was really useful as well. For some time i’ve been looking forward to getting my hands on a set of IDEO cards; just talk of their very existence inspired me to include the ‘design tool’ element to my own project. So, today was the day and I’m pleased to say that I wasn’t disappointed.

I need to own a set.