The poster image here is the first stage proposal (Dec 2010) of my Masters research project.
Below the poster will be the ‘up-to-date’ aim of the project (plus older variations… for what it’s worth!).
You can read comments from Dec 2010 and perhaps add a new one of your own on the Master blog here.
Story Maker (v.2.0.0)
Not everyone considers themselves a writer or a story teller, but everyone has a story.
Books, movies, music and games (video, board and card…) bring with them, not only a story, but a space for us to inhabit… a mystery, a new world, a place where we can lose ourselves.
However, the more creative kinds of books, movies, etc., leave room for us, allow us to form our own story…
Is it possible to create spaces in the real world where a similar experience can take place? Can we create conditions, in play, in the classroom, in the work place, where we stimulate stories, capture them and share them? Environments where we can think, express and try, freely?
It’s not just about escape. Inevitably we have to come back, but with us we have new motivations, ideas and experiences.
These are the stories that define us as individuals, these are the stories that otherwise may never have been told. These are the stories prepare us for the greatest story of them all… life!
Story Maker (v.1.0.0)
Jon Gill has worked for the last 20 years in Illustration and Graphic Design and is now studying for a Masters in Design and Duncan of Jordanstone Dundee.
Not everyone considers themselves a storyteller, but everyone does have a story. Is it possible to create environments where the discovery, realisation and/or documentation of those stories can take place?
Books, movies, music and games (whether board, card or video, etc…) bring with them a narrative. The more immersive versions of these encourage us to create our own stories… mysteries, non-linear storytelling, role-playing, etc this is the area of narrative that is of greatest interest to me.
Veteran video game designer Dini Dini maintains that “excess narrative reduces player experience”. If this is true of games can it be true of other more traditional forms of storytelling? I intend to create spaces/environments that allow the reader, watcher, listener or player to become the ‘instrument’… where stories can be articulated, documented and, perhaps most importantly, shared..!
These are the stories that stay with us, that inform us about who we are as individuals and prepare us for the greatest story of them all… life!